Audio killed the video game… just ask Papa Sangre
As featured in this month’s Wired magazine, Papa Sangre is forging a whole new genre of gaming: the world’s first audio-only, 3D audio no less, video game for mobile.
The game (commissioned by 4iP) has been in development since mid-last year, and is set for release later this year.
Now I’m no gamer, but this project really excites me as creates a fully immersive environment which incorporates cutting edge audio technology with a very dark and sinister narrative.
Papa Sangre describes itself as a video game with no video. It’s a first-person thriller, done entirely in audio by an award-winning team of game designers, musicians, sound designers and developers. The developers have created an entire world using the first ever real-time 3D audio engine implemented on a handheld device.
Here’s a sneak preview of Entering the Palace of Bones from Papa Sangre on Vimeo:
You should follow @papasangre himself on Twitter where he’ll be revealing more about the game.
For more information on the Papa Sangre philosophy, check out the following blog post: http://www.papasangre.com/blog/#post-119
“You are lost, deep in the darkness of the land of the dead. Your eyes are useless to you here — but your ears are filled with sound. And what is it you can hear … ?
All you know is someone is in grave danger and desperately needs your help. Can you save them and make your escape or will you be trapped in the blackness forever?
You’re in Papa Sangre’s palace. His palace is in an afterlife that takes the form of a malevolent, unpredictable carnival: imagine a Mexican graveyard on the Day of the Dead — with the lights off. You’re the piñata for a host of partying monsters. They probably look a lot worse than they sound. You should count yourself lucky it’s too dark to see them.
Get out. Save the one you love. Do the right thing…”












[...] Audio killed the video game… just ask Papa Sangre | raxraxrax.com (tags: papasangre) [...]
[...] Audio killed the video game… just ask Papa Sangre | raxraxrax.com [...]
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